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Creating Blueprints

A blueprint is a reusable design for a repeatable process. You build it in a visual editor: drag steps onto a canvas, connect them in the order they should happen, and set who does what.

Once a blueprint is published, you can start it as many times as you need — and every run creates the right tasks for the right people automatically.


Before You Start

:::info Who can create blueprints Creating and editing blueprints is available to admins, executives, and department managers. If you open a blueprint without those permissions, you see it in View only mode — you can read the design but not change it. :::

:::caution Use a computer The blueprint editor needs a desktop browser. On a phone, the editor shows a Desktop Required message instead of the canvas, because designing a process needs precise mouse control and a larger screen. :::


Create a Blueprint

  1. Go to Blueprints in the sidebar.
  2. Click New Blueprint (top right).
  3. Fill in the details:
FieldRequiredDetails
NameYesUp to 200 characters. Example: Employee Onboarding
DescriptionNoWhat the process is for. Up to 5000 characters.
Owner departmentYesWhich department owns this blueprint. Admins and executives can choose any department; department managers see only the ones they manage.
  1. Click Create & Edit.

The editor opens with a Start and an End step already placed for you. Everything you add goes between them.

Blueprint Editor


The Editor Toolbar

The bar across the top of the editor holds everything you need while designing.

ControlWhat it does
BackReturns to the Blueprints list. If you have unsaved work, you're asked to confirm before leaving.
Blueprint name and statusShows the blueprint you're editing and whether it's Draft, Published, or Archived.
Undo / RedoSteps backward or forward through your recent changes.
ImportReplaces the current design with one from a file.
ExportDownloads the current design as a file.
SaveSaves your design.
Publish / UnpublishMakes the blueprint launchable, or returns it to Draft.
StartOpens the launch panel so you can run the process. Only available once published.

If you don't have permission to edit, the toolbar shows View only in place of these buttons.


The Step Palette

The palette on the left holds every step you can add, grouped by purpose.

GroupSteps
FlowStart, End
TasksTask, Approval
ControlSequential, Parallel
AdvancedRace, Approval Gate, If/Else, Loop, Timer, Auto-Assign, Webhook

Each one behaves differently — some create a task for a person, others just control the order things happen in. See Step Types for what each step does and how to configure it.


Adding Steps

Drag a step from the palette and drop it anywhere on the canvas.

:::note One Start, one End A blueprint can only have a single Start and a single End. If you drop a second one, the editor tells you it already exists. Start and End also can't be deleted or copied — they're the fixed entry and exit of your process. :::


Connecting Steps

Connections tell Arketic what happens next.

  • Drag from the point at the bottom of one step to the point at the top of the next step.
  • Click a connection to select it, then click the red × on it to remove it.

Some steps have more than one way out, and each output is labelled:

StepOutputs
If/ElseYes (on the right) and No (on the left) — the process follows one branch or the other.
LoopLoop (bottom) runs the repeated part, Exit (right) continues once the loop is finished.

Moving Around the Canvas

Large processes quickly grow beyond one screen. These controls let you move around comfortably.

ActionHow
Zoom in / outHold Ctrl and scroll the mouse wheel, or pinch with two fingers on a trackpad.
Pan (move the view)Scroll the mouse wheel or swipe with two fingers on a trackpad — it moves in any direction. You can also drag with the middle or right mouse button, or hold Ctrl and drag with the left button on empty canvas.
Select several steps at onceDrag with the left mouse button on empty canvas to draw a selection box around them.
Overview mapA small map of the whole design sits in the bottom-right corner, so you always know where you are.
Zoom buttonsThe bottom-left corner has zoom in, zoom out, fit-to-screen, and lock buttons.
tip

Plain scrolling moves the canvas — it doesn't zoom. Add Ctrl when you actually want to zoom. If you get lost, use the fit-to-screen button in the bottom-left corner to bring the whole design back into view.

If you're viewing a blueprint in View only mode, you can simply drag with the left mouse button to move the view around.


Keyboard Shortcuts

These work while you're editing a blueprint.

ShortcutWhat it does
Ctrl/Cmd + ASelect all steps
Ctrl/Cmd + CCopy the selected steps (Start and End are never copied)
Ctrl/Cmd + VPaste the copied steps — they appear slightly offset and become the new selection
Ctrl/Cmd + ZUndo
Ctrl/Cmd + Shift + Z or Ctrl/Cmd + YRedo
Delete or BackspaceDelete the selected steps and connections (Start and End are protected)
Arrow keysNudge the selected step — and yes, this can be undone too
tip

Copy and paste is the fastest way to build a repetitive process. Configure one step exactly how you want it, then paste it as many times as you need and just change the titles.


Configuring a Step

Click any step on the canvas to open its settings panel. The panel header shows which type of step you're editing.

Steps that create work for a person — Task, Approval, Race, and Approval Gate — share the same core settings.

SettingWhat it does
TitleThe name of the step. This becomes the title of the task the step creates.
DescriptionOptional instructions for whoever receives the task.
DepartmentWhich department the task belongs to. The first option, Inherit from blueprint, uses the department set on the blueprint itself.
Departments (Race only)A Race step can cover more than one department. Add them with + Add department...; leave it empty to inherit from the blueprint.
PriorityLow, Medium, High, or Critical. Medium by default.
Dynamic assigneeDecides the assignee automatically when the process starts. See the table below.
Time Limit (hours)An optional deadline for the task. Leave it empty for no limit.
Done ConditionsWhat the assignee must provide before the task counts as finished. Add them with + Add. With none set, the task can simply be marked complete. See Step Types and Completion Conditions.
Form TemplateOptionally fill the step's conditions from a saved form. Choose — No template — for none. Not available on Approval Gate steps.
Attached FilesReference files that get copied into every task this step creates.
VisibilityShare the created task read-only with chosen departments or people.

Below these, each step type adds its own fields — the If/Else decision question and branch labels, the Timer and Approval Gate timeouts, the Loop iteration limit, the Auto-Assign position, and the Webhook address and headers. These are covered in Step Types.

The panel has two buttons at the bottom: Save to keep your changes, and Delete Node to remove the step entirely.

Dynamic Assignees

Normally you pick a person for each step when you launch the process. A dynamic assignee decides that for you instead, based on who started the run — which is what makes a blueprint reusable by anyone.

OptionWho gets the task
None (assign a fixed person at launch)Nobody is chosen in advance — you pick a person each time you start the process.
Whoever starts the processThe person who launched the run.
Starter's department managerThe manager of the department that person belongs to.
General Manager (pick an executive)A specific executive you choose here. Selecting this reveals a picker so you can name them.
tip

Dynamic assignees are what let a process be opened up to your whole team. If every task step resolves automatically, anyone can launch the process themselves from Start a Process without a manager assigning people first.

Attached Files

Use Upload file to attach reference material — a policy document, a checklist, a template — to a step. Every task the step creates gets its own read-only copy. Assignees can view and download these files but cannot delete them.

caution

Save the blueprint before attaching files. Each file can be up to 50 MB.


Saving and Publishing

A blueprint moves through three states: Draft while you design it, Published once it can be run, and Archived when you no longer need it in the main list.

ActionWhat it does
SaveSaves your design. The button reads Save* when you have unsaved changes, Saving... while it works, and Saved when everything is stored. It's disabled when there's nothing new to save.
PublishTurns a Draft into a Published blueprint so it can be launched.
UnpublishReturns a Published blueprint to Draft.
ArchiveOn the Templates list, hides the blueprint from the main view. You're asked to confirm first.
RestoreOn an archived blueprint's card, brings it back as a Draft.

:::caution Save before you publish You can't publish while you have unsaved changes — you'll be asked to save your changes first. Arketic also warns you if you try to go back, navigate away, or close the browser tab with unsaved work. :::

tip

Test a new blueprint with a small group before rolling it out to everyone. Unpublish it while you make corrections, then publish again.


Import and Export

You can move a blueprint design between workspaces or keep a copy as a backup.

Export

Click Export to download the current design as a file.

  • Save the blueprint first — the export uses your saved design, so unsaved changes are not included.
  • Department and assignee choices are removed from the exported file. That makes it safe to share and reuse somewhere else, where those people and departments may not exist.

Import

Click Import to open the Import Blueprint window.

  1. Drag a previously exported file onto the window, or click to browse for it. Only exported blueprint files (.json) are accepted.
  2. Check the preview — it shows the name, description, and how many steps and connections the file contains.
  3. Click Replace Current Workflow to apply it.

:::caution What importing changes Importing replaces your current design. Because departments and assignees are stripped out during export, you'll need to set those again on the imported steps.

Nothing is stored until you click Save, so if you change your mind you can leave without saving and your original design stays untouched. :::


Tips for a Good Blueprint

  • Start small. Get a simple path from Start to End working, publish it, run it once, then add branches and conditions.
  • Name steps the way you'd name a task. The step title becomes the task title, so "Prepare the welcome pack" reads far better in someone's task list than "Step 3".
  • Set time limits on steps that shouldn't sit idle, so nothing stalls silently.
  • Use done conditions when you need proof of completion — a signed file, an amount, a date — rather than trusting a checkbox.
  • Use dynamic assignees for any process that different people might start.
  • Save often. Undo is there, but a saved design is the one you can always come back to.